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Text File
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1994-11-28
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5KB
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112 lines
===========================================================
DEFENSE version 3.00 (README.TOO file)
===========================================================
DEFENSE - the only do-it-yourself electronic football game
and the best simulation of real football. Here are some
things you should know about this program.
EQUIPMENT NEEDED
DEFENSE is designed for IBM PCs or compatibles with at
least 512K bytes of RAM and color graphics. The computer
should have a version of 3.2 or higher of the DOS operating
system. A mouse or joysticks can be used but the game can
be played with just the keyboard.
THE FILES AND HOW TO RUN THEM
The files that you should have on your disks are these:
README important message
README.TOO this message
DEFENSE.EXE the game
PRACTICE.EXE a tutorial for learning and practice
SETTINGS.DEF saves game settings for next time
SETTINGS.PRA saves game settings for next time
SYMBOLS.PIX must be on same disk as the .EXE file
DEFENSE.TXT the game instructions
To read the instructions from your screen, put the diskette with
DEFENSE.TXT on it into drive A, set the computer to drive A, and
type TYPE DEFENSE.TXT. If you can print them out on a printer,
reading is much easier. To print them, type PRINT DEFENSE.TXT.
Or you can use your word processing program to read or print this
ASCII file.
To practice with the tutorial program, put the diskette with the
file PRACTICE.EXE and the files SYMBOLS.PIX and SETTINGS.PRA into
drive A, set the computer to drive A, and type PRACTICE. Or you can
copy these three files to the hard disk and run them from there.
To play the game, put the diskette with the file DEFENSE.EXE and
the files SYMBOLS.PIX and SETTINGS.DEF into drive A, set the computer
to drive A, and type DEFENSE. Or you can copy these three files to
the hard disk and run them from there.
Note that whether you are running DEFENSE or PRACTICE, the file
SYMBOLS.PIX must be on the same disk. Both programs use this file.
LEARNING THE GAME
They say that games have to be so easy that you can just turn on
and play them. They say that you won't read directions,
especially long ones. That's why other football games are chase
games where a little kid can move a little man and the computer
chases him with a lot of little men until the COMPUTER decides to
end the play. Or else they are games that let you select
professional teams or players and the COMPUTER plays the game and
you are supposed to believe that somehow the skills of your
players affect the plays. These games do have tremendous
graphics. And they are easy to learn. They are like checkers.
DEFENSE doesn't even come close in the graphics department. But
as a simulation of a football game, it is in a class by itself.
It is like chess. People do play chess. To play it, they have
to learn it. They are willing to learn it because then they can
play a meaningful, intelligent game. Maybe it's time for a
meaningful, intelligent football game. Maybe you will prove
"them" wrong.
The recommended way to learn to play DEFENSE is this. Run
through the tutorial (PRACTICE) to see what it's all about.
Then, if you want to be serious about the game, print out the
instructions in file DEFENSE.TXT and read them. Then use
PRACTICE again to perfect your skills. When you are ready to
play, play the game (DEFENSE) against the computer. When you
get good at that, you are ready to play against another human.
ABOUT THE GAME
DEFENSE is a game of strategy ,skill, and quick reflexes. Just
as in real football, the offense and defense try to outguess each
other. Just as in real football, the biggest gains are made by
calling plays that fool the defense and vice versa. When the play
starts, YOU - not the computer - play the game. Tackles can be
made or missed depending on your skill in moving defenders and
ballcarriers on the screen and how fast the player on defense can
hit the tackle button. And the player on offense can block, so
that the reaction times of both players become key factors. YOU
make passes complete or incomplete. YOU cause sacks, interceptions,
and fumbles. YOU can block kicks. Infractions of the rules result
in penalties. Even the pace at which the game is played is about
the same as that of a real game. It is not a hard game to play,
but to play it well takes practice and knowing the subtle tricks
of the game.
THE SPEED TEST
At the beginning of the game and the tutorial, the computer does a
careful check of the speed of your computer so that the game won't
run too fast or too slow. Once the test is done, the result is saved
in the file SETTINGS.DEF or .PRA. After the first running of the
programs, the test is not repeated unless you request it. You should
do that if you load the program into another computer that runs at
different speed.